Constance Steinkuehler Squire shares how the White House is using games to improve the Federal Government. She is in conversation with Dr. John Seely Brown. Location: Doerr-Hosier, McNulty Room
John Seely Brown
John Seely Brown, commonly referred to as “JSB,” is a visiting scholar and advisor to the provost at the University of Southern California and the independent co-chairman of the Deloitte Center for the Edge. Prior to that, he was the chief scientist of Xerox Corporation and director of its Palo Alto Research Center (PARC), a position he held for nearly two decades. While head of PARC, JSB expanded the role of corporate research to include such topics as the management of radical innovation, organizational learning, complex adaptive systems, and nanotechnologies. JSB is a member of the American Academy of Arts and Sciences (AAAS) and the National Academy of Education, a fellow of the American Association for Artificial Intelligence and of AAAS, and a trustee of the MacArthur Foundation. He serves on numerous public and private boards. He is the author of several books including, most recently, A New Culture of Learning with Douglas Thomas.
Constance Steinkuehler Squire is a senior policy analyst in the White House Office of Science and Technology Policy. She is currently on temporary leave from the University of Wisconsin–Madison where she is an assistant professor in the Games+Learning+Society (GLS) group in the Curriculum and Instruction Department. Her research is on cognition, learning, and literacy in massively multiplayer online games and other online game communities spaces. Current interests include collective problem solving, digital and print literacy, informal scientific reasoning, and pop cosmopolitanism. Her work has been funded by the MacArthur Foundation and the National Academy of Education/Spencer Foundation. Squire recently helped author the National Academies of Science report entitled “Learning Science: Computer Games, Simulations, and Education” and is editor of the upcoming book entitled Games, Learning, and Society: Learning and Meaning in the Digital Age.
Constance Steinkuehler Squire, senior policy analyst in the White House Office of Science and Technology Policy, shares how the Obama Administration intends to use gaming for social policy achievement.