Adrien Treuille, a Leland Hartwell award recipient and Assistant Professor of the Computer Graphics group at Carnegie Mellon's Robotics Institute, discusses the role crowdscourcing and games can play in science and innovation."
Adrien Treuille is Assistant Professor of the Computer Graphics group at Carnegie Mellon's Robotics Institute. He was one of the creators of Foldit, the computer game where users contribute to science by folding proteins. He also studies the simulation and animation of very high-dimensional nonlinear phenomena like animal morphology, human motion, and large fluid systems. One thread of Dr. Treuille's research addresses the complexity of such systems by developing model reduction tools that generate compact representations. A complementary thread seeks to control such systems, which means learning to set inputs to produce desired effects. While Dr. Treuille seeks theoretical advances, he is also deeply interested in the implications for science and engineering of these techniques, from fluid dynamics to laying down a joint cognitive and biomechanical basis for animal motion. His interests also extend to computer graphics, numerical computation, model reduction, and scientific discovery games.
Application of engineering principles and equipment to biology and medicine. It includes the development and fabrication of life-support systems for underwater and space exploration, devices for medical treatment (seedialysis, prosthesis), and instruments for monitoring biological processes. Development has been particularly rapid in the area of artificial organs, which culminated in the implantation of an artificial heart into a human being in 1982. Bioengineers also develop equipment that enables humans to maintain body functions in hostile environments, such as the space suits worn by astronauts during extravehicular maneuvers.