Is data your daily bread? Hear from data visualization experts then roll up your sleeves and get hacking on a visualization of your own and compete for prizes. Data sets provided. Or feel free to mash it up with a data set of your own.
LUST is a graphic and interactive design practice established in 1996 by Thomas Castro, Jeroen Barendse, and Dimitri Nieuwenhuizen and based in The Hague (NL). LUST projects are centered around the exploration of new pathways for design at the cutting edge, where new media and information technologies, architecture and urban systems, and graphic design and typography overlap. In 2010, LUST founded LUSTlab as a research laboratory for media and technology to develop new communication tools, man-machine installations, and physical products using digital content.
Catalogtree is a multidisciplinary design studio founded in 2001 by Daniel Gross and Joris Maltha. The studio works continuously on commissioned and self initiated design projects. The studios' guiding design tactic is FORM = BEHAVIOUR. Typography, generative graphic design and the visualisation of quantitative data are daily routines. Other recent endeavours include: D.I.Y. structured-light 3D-scanning, Bristle bot development, and the visualisation of financial tick-data.
Interactive Things is a user experience design studio established in 2010 by Benjamin Wiederkehr, Christian Siegrist, and Jeremy Stucki. The Zurich-based team designs interactive products and information visualizations in the areas of education, finance, communication, and publishing among others. On Datavisualization.ch, they provide insight into their working process as well as document research findings and topical use cases in the field of data visualization.
Joris Maltha, co-founder of Catalogtree, uses data visualization to show the impact that supercomputer error had on the New York Stock Exchange during the most recent crash. "There are no humans involved, its just mathematical algorithms trading amongst themselves," explains Maltha.
Procedure that produces the answer to a question or the solution to a problem in a finite number of steps. An algorithm that produces a yes or no answer is called a decision procedure; one that leads to a solution is a computation procedure. A mathematical formula and the instructions in a computer program are examples of algorithms. Euclid's Elements (c. 300 BC) contained an algorithm for finding the greatest common divisor of two integers. Manipulation of lists (searching for, inserting, and removing items) can be done efficiently by using algorithms.