More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of 21. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that video games are increasingly fulfilling genuine human needs.
In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world, boost global happiness and create engagement that transcends commerce. Jane McGonigal's work has helped define this new medium of gamification with a world view that combines elements of reality and fantasy.
She believes that we live every story we experience and we really do transform ourselves in this process to become every game we play. Her insights have been compared to plutonium in that they are elegant, concise, and pack an enormous amount of force.
Liz Gannes is senior editor of All Things Digital.
Jane McGonigal is author of The New York Times best seller Reality is Broken, and world-renowned designer of alternate reality games, where real-life activity is re-framed as a game. During her UP presentation “How Gaming Will Change the World”, Jane will talk about how games can be created to improve the way we learn, work, solve problems, and lead our real lives. As Creative Director for Social Chocolate, Jane develops games powered by the science of positive emotion and social connection. Her games have been featured in The New York Times, Wired, and The Economist, and on MTV, CNN, and NPR. Jane has created and deployed award-winning games and secret missions in more than 30 countries on six continents, for partners such as the American Heart Association, the International Olympics Committee, the World Bank Institute, and the New York Public Library.
Jane McGonigal, author of Reality Is Broken, points to the 3 billion hours the world invests every week in online gaming as a clear indicator that many people are not being sufficiently challenged in their day-to-day lives.
"5.93 million years is how long people have spent tackling unnecessary obstacles in World of Warcraft," says McGonigal. "We've spent as long playing World of Warcraft as we have evolving as a human species."
Branch of applied mathematics devised to analyze certain situations in which there is an interplay between parties that may have similar, opposed, or mixed interests. Game theory was originally developed by John von Neumann and Oscar Morgenstern in their book The Theory of Games and Economic Behavior (1944). In a typical game, or competition with fixed rules, players try to outsmart one another by anticipating the others' decisions, or moves. A solution to a game prescribes the optimal strategy or strategies for each player and predicts the average, or expected, outcome. Until a highly contrived counterexample was devised in 1967, it was thought that every contest had at least one solution. See alsodecision theory; prisoner's dilemma.
5.93 million is measured in man-years. In the email it says we have spent more in WoW than the rest of human evolution. This is true only if human evolution is measured in Earth-years.
Why does an intelligent website like Fora change the unit of measure in mid-statement? It is not by accident, I can assure you. It is a deliberate attempt to show that we are wasting time with the internet and internet games.
This is surprising. They must have little knowledge of the development of the internet and computers in general. Much of it was driven, and paid for, by games. As was much math, logic, language and music development. Game theory drives economic theory.
Why belittle the games?
What we need is another method for FORA.TV to earn the dollars so that more people can see the premium content without having to pay for it. Maybe then we will get a larger representation of viewer's thoughts on these programs. Some of the poorer and disadvantaged members of the world community are not able to pay for the Premium content and thus their wisdom and valid comments are lost to us all.