Long Conversation, an epic relay of one-to-one conversations among some of the Bay Area's most interesting minds, took place over six hours in San Francisco on Saturday, October 16, 02010. Interpreting the Long Conversation in real time was a data visualization performance by Sosolimited; an art and technology studio out of M.I.T.
Long Conversation was presented with a live performance of 1,000 minutes of composer Jem Finer's Longplayer.
Stewart Brand is co-founder and president of The Long Now Foundation and co-founder of Global Business Network. He created and edited the Whole Earth Catalog (National Book Award), and co-founded the Hackers Conference and The WELL. His books include The Clock of the Long Now; How Buildings Learn; and The Media Lab. His most recent book, titled Whole Earth Discipline, is published by Viking in the US and Atlantic in the UK.
Jane McGonigal is author of The New York Times best seller Reality is Broken, and world-renowned designer of alternate reality games, where real-life activity is re-framed as a game. During her UP presentation “How Gaming Will Change the World”, Jane will talk about how games can be created to improve the way we learn, work, solve problems, and lead our real lives. As Creative Director for Social Chocolate, Jane develops games powered by the science of positive emotion and social connection. Her games have been featured in The New York Times, Wired, and The Economist, and on MTV, CNN, and NPR. Jane has created and deployed award-winning games and secret missions in more than 30 countries on six continents, for partners such as the American Heart Association, the International Olympics Committee, the World Bank Institute, and the New York Public Library.
Stewart Brand, President of the Long Now Foundation, and video game designer Jane McGonigal discuss Brand's game, Earth ball. McGonigal speculates on Earth ball's potential as a video game, drawing a comparison to the Olympic flame as an eternal symbol of global unity.
Branch of applied mathematics devised to analyze certain situations in which there is an interplay between parties that may have similar, opposed, or mixed interests. Game theory was originally developed by John von Neumann and Oscar Morgenstern in their book The Theory of Games and Economic Behavior (1944). In a typical game, or competition with fixed rules, players try to outsmart one another by anticipating the others' decisions, or moves. A solution to a game prescribes the optimal strategy or strategies for each player and predicts the average, or expected, outcome. Until a highly contrived counterexample was devised in 1967, it was thought that every contest had at least one solution. See alsodecision theory; prisoner's dilemma.