Ge Wang, co-founder and CTO of Smule, and an assistant professor at Stanford University, describes his mission to deeply explore new ways for people to think and interact through sound, technology, and music. Wang hopes to help people to overcome their inhibitions and pre-conceptions about making music. Smule is the maker of several popular music applications including the Ocarina for the iPhone and Magic Piano for the iPad.
Bio
Ge Wang
Ge Wang received his B.S. in Computer Science in 2000 from Duke University, PhD in Computer Science (advisor Perry Cook) in 2008 from Princeton University, and is currently an assistant professor at Stanford University in the Center for Computer Research in Music and Acoustics (CCRMA).
His research interests include interactive software systems (of all sizes) for computer music, programming languages, sound synthesis and analysis, new performance ensembles (e.g., laptop orchestra and mobile phone orchestra) and paradigms (e.g., live coding), mobile music, music information retrieval, visualization, interfaces for human-computer interaction, interactive audio over networks, and methodologies for education at the intersection of computer science and music. He is the chief architect and co-creator of the ChucK audio programming language, and the Audicle environment.
He was a founding developer and co-director of the Princeton Laptop Orchestra (PLOrk), the founder and director of the Stanford Laptop Orchestra (SLOrk), and of the Stanford Mobile Phone Orchestra (MoPhO). He was also a co-creator of the TAPESTREA sound design environment, and a lead developer of audio visualizations such as sndpeek.
Additionally, he is the Co-founder, CTO, and Chief Creative Officer of Smule (a.k.a. SonicMule, Inc.), a startup company exploring interactive sonic media, with mobile devices such as the iPhone. Smule serves as a unique platform for research and development combining the state-of-the-art in computer music research with the potential to bring its visions to a wide population. He is the designer of Ocarina, an expressive wind instrument for the iPhone, currently enabling hundreds of thousands of users to not only expressively play music, but listen to one anothers around the world.
Any music involving electronic processing (e.g., recording and editing on tape) and whose reproduction involves the use of loudspeakers. In the late 1940s, magnetic tape began to be used, especially in France, to modify natural sounds (playing them backward, at different speeds, etc.), creating the genre known as musique concrète. By the early 1950s, composers in Germany and the U.S. were employing assembled conglomerations of oscillators, filters, and other equipment to produce entirely new sounds. The development of voltage-controlled oscillators and filters led, in the 1950s, to the first synthesizers, which effectively standardized the assemblages and made them more flexible. No longer relying on tape editing, electronic music could now be created in real time. Since their advent in the late 1970s, personal computers have been used to control the synthesizers. Digital samplingcomposing with music and sounds electronically extracted from other recordingshas largely replaced the use of oscillators as a sound source.
yes time when everyone ,,Autism people,handicaps can also express themselves trough technology ,trough affordable gadgets,,,,,.can say,speaks their stuff ,play their music ,a make it easy to express, go! the world are intended to be a nice place...
I like this company's modus operandi. Music should indeed be listened to and performed by everyone. The way society has progressed into idolizing "stars" makes it seem like you have to be completely amazing or a professional to make music in public. This along with the current generation living their lives through virtual avatars on social networks etc. makes it harder for people to speak their minds, and hearts especially through a form of expression as old as man. I hand a 20 year old a set of bongos and they are afraid to make any sound because "they don't know how to play them" yet I hand a 1 year old the same drums and he bangs away and has a great time. I hand a 4 year old the bongos and he hits them and then runs away. Everyone is so scared and shy now. What Smule is doing will undoubtably make the world a better place.