A panel of leading video game journalists discuss the uncertain future of video game journalism.
Led by Insomniac Games President and CEO Ted Price, they explore the challenges of reporting on video games, as well as the new opportunities that are arising as video games begin to enter the mainstream.
Bio
N'Gai Croal
N'Gai Croal has been General Editor of Newsweek since December 1999. He has written about technology since he joined Newsweek in February 1995 as an associate editor.
In September of last year, he launched a video game blog for Newsweek called "Level Up" that quickly became an industry must-read.
Geoff Keighley
Newsweek dubs him Mike Wallace meets Kurt Loder for the video game generation. The Wall Street Journal calls him "an example of gaming journalism growing up." Geoff Keighley has spent more than half his life covering the video game business as a journalist, television personality, and producer.
Today, he serves as both host and executive producer of "GameTrailers TV with Geoff Keighley," the #1 rated video game show on TV, and has an overarching talent and development deal with MTV Networks Entertainment Group. His on-camera work includes "GameStop TV" in more than 5,000 retail locations around the country, and GameTrailers popular roundtable talk show The Bonus Round.
Ted Price
Ted Price is the President and CEO of Insomniac Games, an independent video game developer based in Burbank, California. He founded the company in 1994; as of 2009, it has grown to over 145 people.
Price's responsibilities at Insomniac include directing the company's day-to-day business and setting its long term strategies as well as overseeing its projects and contributing to their design. Price is also the Chairman of the Academy of Interactive Arts and Sciences and has been very active in the industry's efforts to combat anti-video game legislation. He holds a degree in English from Princeton University.
Seth Schiesel
Seth Schiesel is an American technology journalist.
He writes a variety of columns and special reports for the New York Times on the gaming industry and the role of gaming in American society.
Mike Snider
Mike Snider began covering the video game industry during the Super Nintendo-Sega Genesis clash in 1992. An original pinball wizard, he eventually was seduced by Robotron: 2084 and Tempest.
These days, he is a fan of action/shooters and lives out his Keith Moon fantasies playing a mean drum kit on music games.
A panel of journalists discuss how the growing popularity of video games has changed the style and appeal of video game journalism.
As more casual gamers are drawn in by user friendly consoles like the Nintendo Wii, gaming continues to receive broader coverage in major news outlets like The New York Times.
Journalists N'Gai Croal and Seth Schiesel discuss different strategies on how to promote video games.
Schiesel warns that if video game marketing doesn't target a broader audience, the industry will "go down just like comic books in this country. You will always be marginalized."