Rebecca Allen speaks about 3D computer graphics, human motion simulation and interactive media at the California College of Arts Graduate Studies Lecture Series.
Allen is an internationally renowned artist and designer who is inspired by high technology. A pioneer in 3D computer graphics, human-motion simulation, artificial life, and augmented reality, Allen has served as creative director and executive producer at the video-game company Virgin Interactive, senior researcher at the world-renowned NYIT Computer Graphics Laboratory, senior research scientist and director of the Liminal Devices Group at the Massachusetts Institute of Technology's Media Lab Europe, and researcher at MIT's Architecture Machine Group.
She has designed and directed cutting-edge projects for numerous clients, including Time Warner, Island, Mattel, Philips, Nintendo, CBS, NBC, FOX, PBS, Seville World Expo, Apple, and DARPA, and her artwork is in the permanent collections of the Whitney Museum of American Art, New York, and the Centre Georges Pompidou, Paris. She is a professor at UCLA's Department of Design - Media Arts.
Bio
Rebecca Allen
Rebecca Allen is an internationally recognized artist and research pioneer in 3D computer graphics, human motion simulation and interactive media. Her work is inspired by the potential of advanced technology, the aesthetics of motion and the study of behavior.
Allen is currently director of the Liminal Devices group at Media Lab Europe in Dublin, Ireland, and holds a Professorship at the Department of Design Media Arts at University of California Los Angeles (UCLA).
She was founding Chair of the department and founding Co-Director of the UCLA Centre for Digital Arts. From 1996-2002 she directed the Emergence Project at UCLA, an Intel funded research effort involving artificial life, 3D virtual environments, augmented reality and unique multimodal interfaces.
Ms. Allen has my respect as she is clearly a passionate, intelligent and highly experienced pioneer in her field.
but well, I just got to say I find most of her work in purely visual terms, a little crude, lacking elegance, composition...
To me her work really clearly is the output of a engineer - not an aesthete or an artist. Of course engineering and programming are also highly creative disciplines, but thats a different issue.